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  • 2D/3D
    • S3 ViRGE (325/VX/DX/GX/GX2) series of early 3D accelerators (deep dive)
    • NT4 OpenGL Mini-Client Driver Model, Matrox Millennium I/II and ATI Rage II/Pro
    • SGI IrisVision add-in 3D accelerator for PC (1990)
    • Windows 3.x 16-color palette driver and SimCity 2000 without SVGA
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Vintage Computers and 3D Acceleration

Vintage Computers and 3D Acceleration

  • 2D/3D
    • S3 ViRGE (325/VX/DX/GX/GX2) series of early 3D accelerators (deep dive)
    • NT4 OpenGL Mini-Client Driver Model, Matrox Millennium I/II and ATI Rage II/Pro
    • SGI IrisVision add-in 3D accelerator for PC (1990)
    • Windows 3.x 16-color palette driver and SimCity 2000 without SVGA
  • Computers
    • Toshiba Libretto 70CT (1997)
    • Toshiba T3200SX (1989)
    • Toshiba T1200XE (1990)
  • Benchmarking
    • Sieve Benchmark
    • GPUbench (under construction)
  • Blog
  • Contact

64-bit Future

  • by swarm
  • 2018-04-212021-05-15

64-bit operating systems were a big thing in 1998! They were so wrong with their predictions…

Source: Infoworld

Tags:199864-bitinfoworldOSpredictionsunixWindows NT

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About This Site

An on-line notepad for all my projects, findings and thoughts about vintage computers and technologies. I am particularly interested in uncommon devices, UNIX workstations, quirky portables, and everything about early 2D/3D graphics acceleration. The site was created out of necessity of having a single place for more complex topics that are not suitable for today’s image oriented platforms like Tumblr and Instagram. The content will expand over time.

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Navigation

  • 2D/3D
    • S3 ViRGE (325/VX/DX/GX/GX2) series of early 3D accelerators (deep dive)
    • NT4 OpenGL Mini-Client Driver Model, Matrox Millennium I/II and ATI Rage II/Pro
    • SGI IrisVision add-in 3D accelerator for PC (1990)
    • Windows 3.x 16-color palette driver and SimCity 2000 without SVGA
  • Computers
    • Toshiba Libretto 70CT (1997)
    • Toshiba T3200SX (1989)
    • Toshiba T1200XE (1990)
  • Benchmarking
    • Sieve Benchmark
    • GPUbench (under construction)
  • Blog
  • Contact

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